Cursed King
The current ceiling pick. Community reports put it at the top of long Boss Rush and endgame damage.
PvE ranking
A community PvE ranking for the Aug 29, 2026 release build. Classes are scored on damage, solo consistency, clear speed, and how painful the unlock is — not on an official ClickBytes order.
Quick picks
Four short answers if you do not want to scan every row. Power and unlock cost are scored separately.
The current ceiling pick. Community reports put it at the top of long Boss Rush and endgame damage.
The cleaner farm. Floor 40+ Boss Rush drops or a Forge craft from Gojo fragments is easier to plan around than a 1% Nightmare roll.
The speed pick on paper. Fast-clear value looks real, but the live-build sample is still thin.
A Mythic you already own will carry more sessions than an S-tier kit you cannot unlock or gear.
Method
This is a dated player snapshot. It will move when the live build, Discord notes, or repeatable tests change the picture.
S Tier · 4 classes
The current top band. Cursed King leads on raw ceiling. Honored One is the more realistic climb for most accounts.
| Class | Best use | Why it sits here | Unlock (reported) | Status |
|---|---|---|---|---|
| Cursed King | Endgame damage | Highest reported damage cap on long Boss Rush and late clears. | Boss Rush Floor 40+ class-item drop, or Forge 50 Sukuna fragments. Floor 100 is reported to pay about 8–18 fragments. | Boss Rush / Forge · community-reported |
| Unrestricted | Late scaling | Steep entry cost, then strong growth once the level, coins, and Honored One gate are done. | Player level 75, 500K coins, Honored One mastery 25, and 10 Heavenly Fragments. | Requirement unlock · community-reported |
| Dreadlord | Nightmare clears | High damage, but the rare Nightmare path makes it a weak first chase. | About 1% from Underworld Gate Nightmare. Underworld Glaive is required. | 1% reported drop · needs in-game check |
| Honored One | Boss Rush damage | High-tier kit with a readable Boss Rush and Forge route, so it ranks as the practical S pick. | Boss Rush Floor 40+ class-item drop, or Forge 50 Gojo fragments. | Boss Rush / Forge · community-reported |
A Tier · 10 classes
Strong kits that miss S because the unlock is vague, the sample is thin, or the power comes online too late.
| Class | Best use | Why it sits here | Unlock (reported) | Status |
|---|---|---|---|---|
| Anti Magic | All-rounder | A dependable high-tier kit with real Boss Rush value and a known craft path. | Boss Rush Floor 40+ item drop, or Forge 50 Asta fragments. | Boss Rush / Forge · community-reported |
| Awakened Devil EX | Late power | Hits hard after the class-level and material gate. Not a first-week target. | Azure Devil level 50, 1,000,000 coins, and 1 Devil Heart from Frostspire Nightmare. | Requirement unlock · needs in-game check |
| Shadow Vagrant | Damage | Looks like a high-end kit. The obtain route is still missing, so it stays in A. | Not confirmed. | Unknown · unverified |
| Founder | Specialist | Community placement is high, but published tests are too thin to push it higher. | Not confirmed. | Unknown · unverified |
| Demonbane | Boss damage | A magic damage option that does not ask for the rarest gates. Exact obtain is still open. | Not confirmed. | Unknown · unverified |
| Artemis | Ranged damage | Celestial band implies a high ceiling. Live output still depends on the current patch. | Class spin. Reported Celestial at 0.5%. | Celestial, 0.5% reported |
| Vacio | Flexible damage | Rare spin with a kit that holds from mid-game into later dungeons. | Class spin. Reported Celestial at 0.5%. | Celestial, 0.5% reported |
| Streamline | Speed farms | The farming highlight in this snapshot. Needs more timed clears before it can move up. | Not confirmed. | Unknown · unverified |
| Forge Archon | Forge-led builds | Rare and interesting, but public evidence is not thick enough for S. | Class spin. Reported Celestial at 0.5%. | Celestial, 0.5% reported |
| Jetstream | Mobility | Utility looks strong. Wait for more live-build reps before treating it as a chase. | Not confirmed. | Unknown · unverified |
B Tier · 6 classes
Workable progression kits. Use these to clear rooms and bank materials while you climb toward an S or A unlock.
| Class | Best use | Why it sits here | Unlock (reported) | Status |
|---|---|---|---|---|
| Divergent | General clears | A stable Mythic while you wait on rarer crafts and Boss Rush items. | Class spin. Reported Mythic at 2%. | Mythic, 2% reported |
| Wanderer | General clears | Fine for normal dungeon loops. The reported ceiling is lower than the A band. | Class spin. Reported Mythic at 2%. | Mythic, 2% reported |
| Cursed Child | Mid-game filler | Keeps you moving through mid content while you farm a higher unlock. | Class spin. Reported Mythic at 2%. | Mythic, 2% reported |
| Archer | Ranged starter | Simple kit for learning room patterns before you invest in a rare roll. | Class spin. Reported Legendary at 8%. | Legendary, 8% reported |
| Kage | Burst windows | Works when its setup stays up. Narrower than the all-round A picks. | Class spin. Reported Legendary at 8%. | Legendary, 8% reported |
| Boxer | Close range | Easy to get and usable, but you have to stand closer than the top band likes. | Class spin. Reported Epic at 20%. | Epic, 20% reported |
C–D Tier · 6 classes
Early or niche kits. Play them if that is what you rolled. Replace them when a Mythic, Celestial, or Boss Rush class lands.
| Class | Best use | Why it sits here | Unlock (reported) | Status |
|---|---|---|---|---|
| Shinobi | Close range | Playable, but stronger rare rolls usually take the slot. | Class spin. Reported Legendary at 8%. | Legendary, 8% reported |
| Ronin | First loops | Good enough to learn extract. Little late-game evidence. | Class spin. Reported Rare at 70%. | Rare, 70% reported |
| Greatsword | Frontline starter | Simple early kit that starts to feel slow once rooms get denser. | Class spin. Reported Rare at 70%. | Rare, 70% reported |
| Assassin | Burst damage | Can work if you play clean. Less room for mistakes than B-tier fillers. | Class spin. Reported Epic at 20%. | Epic, 20% reported |
| Bowman | Ranged starter | Helps in the first rooms, then gets swapped as soon as a better roll appears. | Class spin. Reported Rare at 70%. | Rare, 70% reported |
| Flame Bastion | Defense niche | A defensive oddity. Not much support for using it in high-tier content. | Class spin. Reported Epic at 20%. | Epic, 20% reported |
FAQ
Answers for this Aug 29, 2026 snapshot. Treat drop rates as reported until the live client matches them.
Cursed King is the top overall pick here because of the reported endgame damage ceiling. Honored One is the better next unlock for most players because the Boss Rush and Forge path is easier to plan.
Community routes are a Boss Rush Floor 40+ class-item drop, or a Forge craft from Sukuna fragments (50 is the reported cost). Floor 100 is said to drop about 8–18 fragments. Check the live recipe before you spend.
Celestial spins are commonly quoted at 0.5%. Some unlock classes are rarer in practice because they sit behind a specific Nightmare drop — Dreadlord is the example in this list.
No. Every percentage on this page is a community report. If you have a repeatable in-game sample or an official note, the status line can be updated.
Usually no. Play a class you can already roll, redeem the current codes, and only spend rare materials on an unlock that matches your level and dungeon access.
This page is the ranking. Unlock details and the spin pool live on the Classes page.